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Rate my Sheena?

Discussion in 'Heroes & Skills' started by Yuki, Dec 5, 2017.

  1. Yuki

    Yuki New Member

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    [​IMG]

    Going for an all-around tanker/armor buff build, still a work in progress. Have her on a team paired with Hone Armor Gwendolyn and my Black Knight. Fourth wheel switches between Genny or Arden depending on the weather. Any good or nah?
     
    MitsuBlue23 and Mukimpo like this.
  2. Rubi

    Rubi Moderator Staff Member

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    Surprising to see anyone aside from myself appreciate Sheena, I use Sheena in my main team too, so I'll give some of my opinions. Sheena (as with any melee armor units) really shines with Distant Counter, so if you can sacrifice a Hector, that'd be excellent. Even if you don't have Distant Counter, try to replace Svalinn Shield with something more useful, I have never seen anyone run armor effective weapons.

    The best special to take advantage of Shield Pulse right now is either Ice Mirror (exclusive to Fjorm though) or Miracle. I'm not a fan of defensive specials because you can much better take advantage of Sheena's bizarre defensive stats by giving her Bonfire / Ignis. For C skill, you might want to give her Ward Armor instead for that extra range if you plan on going full Armor Emblem.

    For Sheena's Assist skill, you're much better off running a movement assist. Never run Rally Defense when you already have Fortify Armor in her C skill, those buffs don't stack (the higher number will override). I suggest Swap, but some people like Pivot instead.

    My Sheena is +8 now (6 of those Sheenas were from promoting 4* to 5*!). I don't run Armor Emblem, so my C skill is not an armor buff, but instead it's Atk Ploy to take advantage of Sheena's Res. You can also consider that if you one day get a spare Katarina.

    I plan on giving Slaying Axe+ to her as well, then getting the +Res upgrade to allow her to tank Reinhardt even without the Triangle Adept effect of Emerald Axe+.

    [​IMG]

    (Galeforce may seem like a strange choice, but it's there to boost my Arena score.)
     
    MitsuBlue23 and Mukimpo like this.
  3. Gaodzilla

    Gaodzilla Bye.

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    If I were you, I would take something that isn't a Rally Skill for your Assist. Most Rally buffs that aren't Rally Attack aren't very noticeable, and so you might what something like Reposition or Swap instead. Some defensive specials are nice too, especially if you have a boon for defense or resistance.
     
  4. Yuki

    Yuki New Member

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    The lack of Sheenas surprises me tbh. Her combined def+res is absurd, and she still has respectable atk to boot.

    From what I've seen Ignis seems to be the go-to skill for her, but I'm wary of it since it'd be sacrificing effectively 33.3% of her melee tanking ability. But, the damage bonus is likely astounding. Will consider it, if I ever pull some fodder that has it.

    The assist skill is from when I had just started the game. I've been looking for a Pivot for quite a while, but alas...
     
  5. Gaodzilla

    Gaodzilla Bye.

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    The problem with Sheena is that she doesn't have a powerful Legendary Weapon, something that Hector has. She doesn't have enough speed to actually double anybody, and without some like like Pivot, she only moves 1 space per turn. The only outstanding thing about her defenses, but with her being so slow, you might be forced into getting something like Slaying Axe or Quick Reposte to activate it quickly.
     
  6. Rubi

    Rubi Moderator Staff Member

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    More like it's expensive to build a good Sheena. Her base weapon Killer Axe+ is horrible and needs to be replaced, and also she requires DC and QR to be truly potent during enemy phase.
     
  7. Yuki

    Yuki New Member

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    Alright, so I've been browsing skills for a bit and I think I found a good alternative. What if I have her Armored Blow 3 and Ignis, then traded the B skill for QR? With Armored Blow 3 her Ignis would be dealing an additional 36 damage before ally buffs. Add Quick Riposte and Slaying Axe and she has no problem with the cooldown. Thoughts?

    Post-script: Distant Counter would be primo but pulling Hector with luck like mine is asking for the moon.
     
  8. Rubi

    Rubi Moderator Staff Member

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    Sheena is an enemy phase unit, as in she's good at counterattack killing her enemies. Reason is that she's slow, without QR she will never double anyone, and Ignis will rarely, if ever, proc in a battle. Giving her a player phase skill like Armored Blow is a massive waste of her potential. If you can't give her Distant Counter, something budget like Def+3 or Black Knight's Steady Stance 3 will do.
     
  9. Yuki

    Yuki New Member

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    Quick update, and some clarification.

    First off, the team's changed. LA Hector now my second slugger next to Black Knight, and gave him Armor March and Vantage. Also my Goader is now LA Eliwood, who also has Ardent Sacrifice, Wings of Mercy and Aether with Armored Boots seal. Going for an attacker/pseudo-healer for him.

    As for the clarification, my Sheena's not meant to be built for attacking as the usual Sheenas you see are made for. Mine's for milking her bulk as much as possible, with Distant Def and Shield Pulse enabling her to keep a strong Warder on the field (Quick aside, she's using Ward Armor now) for as long as possible.
     
    Last edited: Mar 6, 2018
  10. Locky

    Locky Moderator Staff Member

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    actually, Sheenas are built for utilizing her bulk, not attacking. Also, "armor pulse" doesnt exist.
     
  11. Yuki

    Yuki New Member

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    Shield Pulse, my bad. I was on 21 hours without sleep when I posted last night.

    Also, running Ignis and QR are crafting her into an enemy phase attacker. A perfectly valid and useful build, for sure, but I'm not one for following the crowd.
     
  12. OPhelia

    OPhelia Active Member

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    Yes, I've come to derail this thread into the realms of off-topic

    Nowadays you can't even apply a rally def on someone who already has a +4 (or higher) def buff - the target's tile stays grey (Ally's tile become green when you can apply an assist skill on them).

    And I think there might be that rare occasion when you can't put a crucial ally adjacent for fortify who still can be buffed with rally def during your next turn.

    Not that I want to justify putting those skills together, but I don't think it's 'never' useful.

    Also - shouldn't you be running dual rallies for arena score anyways?

    /Off-topic

    My Sheena is sad
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  13. Yuki

    Yuki New Member

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    Jelly of Henry and Amelia, but I'll take a soft pass on vanilla Hector since I pulled LA Hector. Would still be nice to get him though so I can give Sheena DC.

    Also yeah I wouldn't say it's *completely* worthless to run both on the same team, but the opportunities for the Rally to come in handy will be far and few between. Movement skills or Ardent Sacrifice/Reciprocal Aid would be a better and more oft taken advantage of assist skill. I've given Sheena Reposition for instance, comes in super handy when BK just orko'd a a Hector and is now staring Blucina in the face.
     
  14. Rubi

    Rubi Moderator Staff Member

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    I didn't say it's "never" useful. I don't think there's a single skill in the game that's "never" useful, even pass and obstruct have their uses. I just think you should "never" run those 2 together.

    You're right about dual rallies for more arena points, but if you want to maximize arena points, you probably want to run a 240 sp C skill like a drive / tactics / smoke. Fortify skills (even movement specific ones like fort armor) are 200 sp only.

    Drive Res 2 comes from 4* Soleil and Drive Spd 2 comes from 4* Tailtiu, so it doesn't necessarily require killing 5* units.
     
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