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News 28th November Book 2 Update

Discussion in 'News & Events' started by Locky, Nov 27, 2017.

  1. Locky

    Locky Moderator Staff Member

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    WORK IN PROGRESS - WILL EDIT AS DATAMINE COMES IN.

    New unit stats
    [​IMG]


    - Those who have not yet completed Book I can still access Book II.
    - Legendary Heroes and Blessings Have Been Added. The first Legendary Hero is Fjorm: Princess of Ice, who can be obtained in the main story. Legendary Heroes have one of four legendary elements, including Water, Wind, Earth, and Fire, that resonate with the corresponding Blessing to give Heroes strength.

    Legendary Hero Abilities
    When you make a Legendary Hero into an ally, you will also obtain a Blessing item that corresponds with the Legendary Hero's element. Buffs are :

    ・SP earned in battle will be doubled.
    ・In the corresponding season, if the Hero is deployed along with the Legendary Hero, they will receive stat bonuses. It is +3 HP and +3 SPD from Fjorm

    Each season will feature two of the four elements and will change at the same time as Arena seasons.

    The current season is displayed on the upper-left corner of the menu.

    Important Information about Blessings
    Once a Blessing item is used on an ally, it cannot be removed from that ally.
    A blessing can be changed for another, but the first blessing will be lost when the second is set.
    There won't be many chances to get Blessing items, so think hard about who to give them to.

    ■ Level Up Your Skills with the Weapon Refinery
    Strengthen the weapon skills of your Heroes!

    After clearing Chapter 13, Diabolical Bloodline, in the main story and then clearing the Intermission chapter The Rite of Blades, Weapon Refinery can be found under Advanced Growth.

    Refining weapons requires Arena Medals, Refining Stones, or Divine Dew.

    You will be able to get Arena Medals and Refining Stones from events, quests, and the Arena, so play a lot of different modes and do quests and events if you want to strengthen your favorite Hero.

    Important Information about the Weapon Refinery
    Divine Dew can be obtained by refining weapons.
    Arena Medals can be obtained by winning in the Arena. The number of medals will be based on score.
    If there are multiple ways to strengthen a weapon, you will be able to change the skill in Equip Skills.

    ■ High-Level Skills for Staves
    Some staff skills and healing skills now have high-level skills added that you can learn at 5★.

    Heroes who obtain the base skills naturally can use SP to learn the high-level skills. Heroes who obtain the skills through Inherit Skill will not be able to learn the high-level skills.

    ■ Cooldown Lowered on Some Special Skills
    To make a broader range of Special skills more useful to players, some Special cooldowns have been lowered by 1.

    ■ Barracks Get Bigger
    All users will have their Barracks expanded by 100. Even those who have maxed their Barracks at 1,000 will now have room for 1,100. The max will now be 1,100.

    ■ Arena Scores Have Been Adjusted
    Arena scores for Beginner and Intermediate levels have been adjusted to match Arena Assault. As well as making high-level rewards easier to earn, Arena Medals for use in the Weapon Refinery are also easier to obtain at Beginner and Intermediate difficulties.

    ■ Arena Assault Rankings Have Been Adjusted
    The number of players who receive high-level rewards has increased.

    Starting from the season beginning 11/27/17 at 11:00 p.m.(PT), the following changes will be made:

    Before Change After Change Rank Reward
    1 to 100 1 to 1,000 30 Sacred Coins, 30 Refining Stones, 5,000 Hero Feathers
    101 to 1,000 1,001 to 3,000 25 Sacred Coins, 25 Refining Stones, 4,000 Hero Feathers
    1,001 to 5,000 3,001 to 5,000 22 Sacred Coins, 22 Refining Stones, 3,000 Hero Feathers



    ■ Rewards for My Nintendo Have Been Added
    Hero Feathers have been added to My Nintendo rewards. Redeem 100 My Nintendo Platinum Points for 2,000 Hero Feathers, up to five times. (Note: You must be a My Nintendo member to redeem points and obtain these rewards.)

    ■ Various Other Improvements
    ・Stamina required for Story Maps has decreased. No maps will require more than 10 stamina.
    ・On screens with status details, the areas with weapons, support skills, and Special skills will each be displayed in different colors.
    ・It will be easier to tell which summoning events can be accessed without using Orbs for the first summon.
    ・An effect has been added to combat animations when 0 damage is taken.
    ・The menus for Training Tower, Arena, and Voting Gauntlet modes have new background imagery.
    ・Some skill descriptions have been updated to better reflect their functions in-game.
    ・Traditional Chinese has been added to Select Language.

    Source
    https://fire-emblem-heroes.com/en/topics/
     
    Last edited: Nov 27, 2017
  2. MitsuBlue23

    MitsuBlue23 Member

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    You're my #1 husbando Locky chan
     
  3. XinYuanZhen

    XinYuanZhen Member

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    We got some upcoming child units
    5ED2A12B-7A51-486F-B4ED-14A8AC252AB3.png 28E4D09E-B9B1-44FF-9DEF-C4D14C1CA59B.png
     
  4. deathspadeii

    deathspadeii Moderator Staff Member

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    Evan likes this.
  5. Evan

    Evan Active Member

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    I was expecting him cuz it made sense, but I guess they’re gonna give some other units a chance, which is great
     
  6. Rayney_

    Rayney_ Active Member

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    Between the double SP you can receive from the blessings and the Double SP event we’re having in the next day or so, you could potentially be earning 48 SP a pop with a valor skill. 96 SP if you're using a Tempest Trial bonus unit on top of it all. Please tell me if this math is wrong xD
     
  7. xchan

    xchan Active Member

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    Legendary weapons:

    1. Fuji Yumi
    - Permanent boost: At 50% HP or higher can pass trhough forrests.
    - Optional skill: HNowi's Grimoire effect (can teleport adjacent to an ally 2 spaces away).
    - Stats boost: Base HP+2.
    Atk+1/Spd+2/Def+3/Res+3.

    2. Hauteclere
    - Permanent boost: Nothing.
    - Optional skill: Wo Dao effect +10 dmg on special and HP+3.
    - Stats boost: Base HP+5. Atk+2/Spd+3/Def+4/Res+4.

    3. Mystletainn
    - Permanent boost: Nothing.
    - Optional skill: Fury 3 (suicidal Eldigan fury 6 memes incoming) and HP+3.
    - Stats boost: Base HP+5. Atk+2/Spd+3/Def+4/Res+4.

    4. Deathly dagger
    - Permanent boost: Nothing.
    - Optional skill: Mages cannot counterattack and HP+3.
    - Stats boost: Base HP+2. Atk+1/Spd+2/Def+3/Res+3.

    5. Siegmund
    - Permanent boost: Hone atk 3 instead of 2.
    - Optional Skill: Unit make guaranteed follow up atk when HP > 90% and foe can counter (reversed Brash Assault) and HP+3.
    - Stats boost: Base HP+5. Atk+2/Spd+3/Def+4/Res+4.

    6. Sol Katti
    - Permanent boost: Desperation 3 instead of 2.
    - Optional skill: Brash Assault 4 (triggers at 75% HP instead of 50%) and HP+3.
    - Stats boost: Base HP+5. Atk+2/Spd+3/Def+4/Res+4.


    Seasonal
    Inheritable weapons:

    1. Spring weapons (Carrot Lance+, Carrot Axe+, Blue Egg+, Green Eg+)
    - Permanent boost: They heal after any combat, not only when they attack.
    - Optional: Nothing.
    - Stats boost (ranged): Base HP+2 and Atk+1. Atk+1/Spd+2/Def+3/Res+3.
    - Stats boost (melee): Base HP+5 and Atk+1. Atk+2/Spd+3/Def+4/Res+4.

    2. Bridal weapons (Blessed Bouquet+, First Bite+, Cupid Arrow+)
    - Permanent boost: Buffs are also applied to the caster and they now last the whole turn.
    - Optional skill: Nothing.
    - Stats boost (ranged): Base HP+2. Atk+1/Spd+2/Def+3/Res+3.
    - Stats boost (melee): Base HP+5. Atk+2/Spd+3/Def+4/Res+4.

    2.5 Candlelight+
    - Permanent boost: Evolved weapon from Candlelight. It gives AoE Candllight, range 2.
    - Optional skill: Wrathful stuff effect or Dazzling Stuff effect.
    - Stats boost: Nothing.

    3. First Summer weapons (Deft Harpoon+, Melon Crusher+, Refhreshing Bolt+)
    - Permanent boost: Nothing.
    - Optional skill: Nothing.
    - Stats boost (ranged): Base HP+2. Atk+1/Spd+2/Def+3/Res+3.
    - Stats boost (melee): Base HP+5. Atk+2/Spd+3/Def+4/Res+4.

    3.5. Seashell+
    - Permanent boost: AoE deffubs, range 2.
    - Optional skill: Nothing.
    - Stats boost: Base HP+2. Atk+1/Spd+2/Def+3/Res+3.

    4. Second Summer weapons (Lilith Floatie+, Tomato Tome+, Sealife Tome+, Hibiscus Tome+)
    - Permanent boost: Nothing.
    - Optional skill: Nothing.
    - Stats boost (ranged): Base HP+2. Atk+1/Spd+2/Def+3/Res+3.
    - Stats boost (melee): Base HP+5. Atk+2/Spd+3/Def+4/Res+4

    5. Performing Arts weapons (Dancer's Score+, Dancer's Ring+, Dancer's Fan+)
    - Permanent boost: Nothing.
    - Optional skill: Nothing.
    - Stats boost: Base HP+2. Atk+1/Spd+2/Def+3/Res+3.

    6. Halloween weapons (Monstrous Bow+, Spectral Tom+)
    - Permanent boost: Now they also affect the target with Panic.
    - Optional skill: Nothing.
    - Stats boost: Base HP+2. Atk+1/Spd+2/Def+3/Res+3.

    Regular Inheritable Weapons :

    1. Guard bow+
    - Permanent boost: Evolved version of Assassin's Bow+. It gives Distant Defense and +1 Atk.
    - Optional skill: Nothing
    - Stats boost: Base HP+2. Atk+1/Spd+2/Def+3/Res+3.

    2. Antihorse weapons (Ridersbane+, Zanbato+)
    - Permanent boost: Nothing.
    - Optional skill: They nullify hone and fortify boosts on horses and give HP+3.
    - Stats boost: Base HP+5. Atk+2/Spd+3/Def+4/Res+4

    3. Keen Wolftomes
    - Permanent boost: Evolved version of the wolftomes. They add 2 might.
    - Optional skill: They nullify hone and fortify boosts on horses.
    - Stats boost: Base HP+2. Atk+1/Spd+2/Def+3/Res+3.

    4. Antiarmor weapons (Armorsmasher+, Slaying Spear+, Slaying Hammer+)
    - Permanent boost: Evolved versions of the antiarmor weapons. They add 2 might.
    - Optional skill: They nullify hone and fortify boosts on armors and give HP+3.
    - Stats boost: Base HP+5. Atk+2/Spd+3/Def+4/Res+4

    5. Smoke Dagger+
    - Permanent boost: The debuffs are also applied to the target and they cover all the stats (-6 to atk/spd/def/res).
    - Optional skill: Nothing.
    - Stats boost: Base HP+2 and Might+3. Atk+1/Spd+2/Def+3/Res+3.

    6. Rogue Dagger+
    - Permanent boost: 3 Mt and HP+2, -6 def/res, +6 def/res on dagger user.
    - Optional skill: Nothing.
    - Stats boost: Base HP+2. Atk+1/Spd+2/Def+3/Res+3.

    7. Lightning Breath+
    - Permanent boost: Target def/res whichever is lower if enemy is ranged unit.
    - Optional skill: Nothing.
    - Stats boost: Base HP+5 and Might+1. Atk+2/Spd+3/Def+4/Res+4.

    8. Dark Breath+
    - Permanent boost: Target def/res whichever is lower if enemy is ranged unit. Atk/Spd Smoke effect.
    - Optional skill: Nothing.
    - Stats boost: Base HP+5 and Might+1. Atk+2/Spd+3/Def+4/Res+4.

    9. Light Breath+
    - Permanent boost: Target def/res whichever is lower if enemy is ranged unit. Buffs +5 atk/spd/def/res for allies 2 tiles away after combat.
    - Optional skill: Nothing.
    - Stats boost: Base HP+5 and Might+1. Atk+2/Spd+3/Def+4/Res+4.

    10. All staves
    - Permanent boost: Their effect becomes Aoe.
    - Optional skill: Dazzling or Wrathful effect.
    - Stats boost: None.

    11. Berkut's Lance

    - Permanent boost:+7 res when attacked.
    - Optional skill: Nothing.
    - Stats boost: Base HP+5. Atk+2/Spd+3/Def+4/Res+4

    12. Legion's Axe
    - Permanent boost: Aoe Panic.
    - Optional skill: Nothing.
    - Stats boost: Base HP+5. Atk+2/Spd+3/Def+4/Res+4

    13. Clarisse's Bow
    - Permanent boost: Atk/Spd Smoke.
    - Optional skill: Nothing.
    - Stats boost: Base HP+2. Atk+1/Spd+2/Def+3/Res+3.

    14. Owl tomes
    - Permanent boost: Nothing.
    - Optional skill: Nothing.
    - Stats boost: Base HP+2 and Might+1. Atk+1/Spd+2/Def+3/Res+3.

    15. Wo Dao+
    - Permanent boost: Nothing.
    - Optional skill: Nothing.
    - Stats boost: Base HP+5 and Might+1. Atk+2/Spd+3/Def+4/Res+4

    16. Silver melee weapons
    - Permanent boost: Nothing.
    - Optional skill: Nothing.
    - Stats boost: Base HP+5 and Might+1. Atk+2/Spd+3/Def+4/Res+4

    17. Silver ranged weapons (Rexcalibur+, Bolganogne+, Fenrir+, Thoron+, Silver Bow+, Silver Dagger+)
    - Permanent boost: Nothing.
    - Optional skill: Nothing.
    - Stats boost: Base HP+2 and Might+1. Atk+1/Spd+2/Def+3/Res+3.

    Additional Notes:

    Thanks for this format xchan! Added some additional weapons.

    Edit 2: Thanks Locky, I was in the process to add the common inheritable weaposn, but you beat me to it. I'm going to update some stuff.
     
    Last edited: Nov 28, 2017
  8. Evan

    Evan Active Member

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    X2 with double event, x2 with blessing, x2 valor, and x2 bonus TT... where’d you get 96? I got 48 IF you’re using a bonus unit with all of the above
     
  9. Rayney_

    Rayney_ Active Member

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    Oops, looks like I multiplied an extra 2 xD
     
  10. deathspadeii

    deathspadeii Moderator Staff Member

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    So, three new enemies.
    Leviathan, Shao Kahn and The Thiccster.
    Her weapon's name isn't Thökk.
    It's Thïcc.
     
    Gaodzilla likes this.
  11. Gaodzilla

    Gaodzilla Youngest Peeper Around! Staff Member

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    Rule 34 worthy?

    Would wish she would touch the peeper.
     
  12. Alt

    Alt Active Member

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    You haven't been searching hard enough if you're unable to find some thokk porn
     

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